#ifndef KEITH_H
#define KEITH_H

#include "Player.h"
#include "myaudio.h"

class Keith : public Player
{
    private:
        int frame,
            animation_speed,
            swordtimer;

        MyGrafx sword,
                heart;

        //MyAudio swordsound;

    public:
        Keith();
        Keith( string image_name );
        ~Keith();

        //void setHealth(int set_health );
        void Draw( int x, int y);
        int action(int x, int y);
        void DrawHealth();
        void Move_frame();

};
#endif
